#ifndef WRITE_H
#define WRITE_H

#include "toolkits/includes/glut.h"

class Write {
	public:
		Write();

		void setOrthographicProjection(); 
		void resetPerspectiveProjection();
		void setfont(char* name, int size);
		void writeText(GLuint x, GLuint y, char* format, ...);
		void writeInfo();
		void writeGameOver();
		void writeWin();
};
#endif